E’s family doesn’t have a PlayStation or an Xbox. They play Wii games mostly, and games on their computers and phones. So she was hesitant when we first handed her the PS3 controller and set her loose in the sands. “How do I walk?” “What do the buttons do?” “Can I talk?” “What am I supposed to do?” “Where am I supposed to go?”
We wanted to help her, to tell her what she needed to know and to give her guidance, but we didn’t want to tell her what to do. It’s a difficult line to straddle. “Just explore,” we suggested ineffectually. “The game will tell you which way to go.”
She wandered, and immediately fell in love with the sand surfing mechanic. “It’s so pretty!” she exclaimed, and she was right. But still, even while falling in love with the world, she foundered when it came to navigating it mechanically. She could explore, but the elements that were “game” seemed to be passing her by. She was having trouble pursuing fragments of scarf, or finding hidden glyphs among the rocks.
Enter the White Scarf.
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